medal of honor: vanguard. take a lap.

Comments

hmm....one has easy to read capital letters and one does not.

Hey, I have those exact metal dice!!
i know. i stole them. i also threw out every capital letter in the house, because let's face it, that's just pointless clutter.

I'm not a fan of the no capital letters thing. It is just a personal preference but for me, capital letters make things easier to read since you can see where sentances start and stop better.

The worst is when people type things in all caps. I've seen studies that show that you actually have to read slower to get all of the words because they all look so similar.

I got Call of Duty 3 for the Wii but I have not done very much with it at all. I just got waaay too many games at Christmas to properly play them all. And news games that I want to play still come out and there are old games that I never finished that I try to eventually get back to.

I read a few reviews that said that Call of Duty 3 was a bit of a rehash of CoD 2 and that the levels were not as inspired. I don't know how much you have played of each of them. So, that was part of the reason why I have put off getting into CoD3.

Whoa, whoa, whoa....wait a minute. You got invested in a WWII shooter character? That is some dedication.

Yeah I saw that someone beat the game under a profile there. And I noticed the difficulty level :-).
I think that fps games, especially WW2 shooters, have to share certain conventions. By their nature you're going to do alot of point a to point b, secure this location or find and blow up this thing. The game just runs smoother than Call of Duty 2, on the Xbox 360 at least.

The control scheme is the same but the game responds better. Hit detection for shots against enemies is more accurate. Even getting into melee (eg. hitting someone with the butt of your rifle) registers a successful hit more often. I also found it easier to return grenades in Call of Duty 3 than in its predecessor.

A nice feature, though in some ways limiting, is that you play as fewer people in Call of Duty 3 and mostly follow two soldiers named Nicholas and Doyle [coincidentally, the last names of two of Jill's co-workers - ed]. Narratively, this kept me involved because in Call of Duty 2 the player spends so little time with so many characters they never have a chance to get invested.

- Jack
Most of the time the protagonists of WWII shooters are faceless, unrelenting Punisher types who just shoot and blow up everyone in their way.

Along the same vein, you'd think people would get tired of shooting Nazis! But, I remember reading that everything always goes back to Nazis since they serve as our bar for everything evil, so I shouldn't be so surprised.

I'm not saying that I feel like Call of Duty 3 protagnosists are movie quality at all. Just that by spending more time with the characters you get to see them interact with other people, learn more about their friendships, and see them grow as heroes.

It's an exceedingly rare thing in shooters of any kind, almost completely overlooked in something like Gears of War - which feels like something Fox TV would call "Riveting. An action classic!" when it's really the same game wrapped in shiny, new plastic. It's still fun though, just not revolutionary.
For me, Gears of War had a sort of charm just because the characters and dialog was so meathead that it was fun. Also, the game had a bigger overall story than say a Call of Duty. But it certainly wasn't deep in any way (I think that the setting was actually well done though and the cover and shooting from cover gameplay was quite revolutionary in a shooter). That being said we have come a long way still since Doom, which just had your guys head looking around for character development.
Doom had character development! It even had the tragic loss of your only companion at the end - your pet bunny Daisy.

"You'll make them pay for your pet rabbit, Daisy."

I'm dead serious. I swear to god I am.

- Jack

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